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 Let's get started with a Game Master (GM) role-playing game!

Welcome to the land of Eridoria, a realm of wonder and danger. I am your GM, guiding you through an epic adventure.

**Your Quest:**
You are a brave adventurer seeking fortune and fame in the mystical city of Eldrador. Rumors have spread about a legendary artifact hidden deep within the city's ancient ruins. This treasure, known as the Starheart Crystal, is said to grant unimaginable power and wisdom to its possessor.

As you arrive in Eldrador, you notice a strange energy emanating from the city's central square. The air is thick with an otherworldly aura, and the inhabitants seem... off. The usually vibrant market stalls are quiet, and the streets are empty save for a few scattered individuals.

You have three companions joining you on this perilous journey:

1. **Eira**, a skilled rogue with unparalleled lock-picking abilities.
2. **Arin**, a charismatic bard with a talent for persuasion and performance.
3. **Kael**, a battle-hardened warrior with mastery over the arcane arts.

Choose your starting location in Eldrador:

A) The Central Square, where the strange energy is most pronounced.
B) The City Guard Barracks, seeking information about recent events.
C) The Mystic's Enclave, hoping to gather insight into the city's mystical forces.
D) The Tavern of the Golden Griffin, gathering rumors and gossip from the locals.

Which location do you choose for your starting point?