nostr:npub1rj9c9djxhentpnlnvjtuyfnjy3dczhsj3sh2quqgwt9kqctt3sms7nvnzu nostr:npub1c8ggndmsrjnxual500esqy3xw8hrdg6l7q3srp3f2hgzs45sqa7qvargrm nostr:npub108pv4cg5ag52nq082kd5leu9ffrn2gdg6g4xdwatn73y36uzplmq9uyev6 to be fair - multiplayer always adds a layer of complexity to the architecture and it is much easier to build an engine multiplayer-first than adding it on top of existing systems