Oddbean new post about | logout
 Nah... it's just feels like "square peg, round hole" because we are so early and we haven't figured out ways to do these more interesting things yet. But they will come. 

I don't understand the beef some devs have with replaceable events. They are awesome for what they are: storing the latest status of a given event. You can have an entire game state that keeps changing every 100ms and still don't overload relays with the complete history of every run through the game.